
Mobile App Development
Native and cross-platform iOS and Android apps for customers, field teams, and internal ops — fast, offline-ready, and store-compliant.
// Overview
We build native and cross-platform mobile apps for consumer and B2B use. Each app is designed around real user flows, offline reliability where needed, and the standards required by the App Store and Google Play.
// How This Helps You
- Reach users on their preferred devices
- Drive retention with smart push campaigns
- Work offline when connectivity drops
- Meet security and compliance requirements
// What's inside
Everything that powers this service
Native development
Swift/SwiftUI and Kotlin/Jetpack Compose for maximum performance and device-API access.
Cross-platform
One React Native or Flutter codebase to both stores, which can shorten time to launch.
Offline-first
Local sync, caching, and conflict resolution so the app works on weak or no connectivity.
Push & re-engagement
Segmented, behavior-triggered notifications via FCM and APNs that bring users back.
In-app payments
Apple/Google purchases plus Gulf gateways — mada, STC Pay, Tap, HyperPay, Apple Pay.
Security & data protection
Encryption, biometric auth, and secure storage to meet GDPR and PDPL.
ASO & store compliance
Listing optimization and passing Apple App Review and Google Play policy.
Mobile CI/CD + RTL
Automated build/test/release pipelines plus full right-to-left Arabic layouts.
For your company
- Launch to both stores faster from a single cross-platform codebase
- Open a direct mobile revenue channel with in-app purchases and m-commerce
- Support retention with clear onboarding and personalized push
- Digitize field and ops workflows with offline-capable apps
- Own a persistent home-screen touchpoint the web can't match
For your customers
- Native speed and offline mode — it works on the metro or in the field
- Biometric login and one-tap checkout that cut friction
- Relevant notifications instead of generic noise
- Encrypted, store-vetted apps they can trust with payments
// Compared
Mobile web only vs. a native / cross-platform app
| Mobile web only | Dedicated app | |
|---|---|---|
| Performance | Browser-bound, variable | Native speed, smooth UI |
| Offline | Breaks without signal | Works offline, syncs later |
| Re-engagement | No push channel | Targeted push notifications |
| Payments | Redirect-heavy checkout | One-tap, biometric, local gateways |
| Presence | A bookmark, easily forgotten | A home-screen icon, used daily |
// How we deliver
From kickoff to launch
Discovery & scoping
Native vs. cross-platform, target devices, and offline/payment/RTL requirements.
Design & prototype
Wireframes, UI design, and a clickable prototype validated on real devices.
Build in sprints
Iterative feature development, API integration, offline sync, and payments.
QA & store submission
Device testing, security review, ASO assets, and Apple/Google compliance.
Launch & iterate
Phased rollout, crash and analytics monitoring, updates, and rating management.
// Tools & stack
// Start Your Project
Ready to build Mobile App Development?
Tell us about your project and a senior engineer will be in touch within one business day.
// Other Services
All servicesFrequently asked questions
- Native or cross-platform?
- Cross-platform for most business apps, because one codebase covers iOS and Android and costs less to maintain. Native earns its cost when you need deep hardware access, heavy graphics, or platform features that arrive first on native. We recommend based on your feature list, not a default.
- Do you handle App Store and Google Play submission?
- Yes, including store listings, review responses and the account setup if you do not have it. Store review adds calendar time that is outside our control, so we plan for it rather than promising a launch date that ignores it.
- How does Arabic RTL work in a mobile app?
- It is built in from the first screen, not retrofitted. Layout mirrors, navigation direction flips, and mixed Arabic-English strings, numerals and dates all need explicit handling. Retrofitting RTL into a finished app is consistently more expensive than designing for it at the start.
- How long does a mobile app take?
- Typically 8–16 weeks depending on feature scope and how many backend systems it touches. You get a milestone plan at kickoff, with review points where you see working software rather than status reports.
- What happens after launch?
- A warranty period, typically 30–90 days, covers defects. After that, apps need ongoing work regardless of who built them — OS updates, SDK deprecations and store policy changes all force revisions. Optional maintenance retainers cover that.